| 000 | 03262cam a2200457 i 4500 | ||
|---|---|---|---|
| 999 |
_c35972 _d35972 |
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| 001 | 21508211 | ||
| 003 | TH-BaNU | ||
| 005 | 20220331142102.0 | ||
| 006 | m |o d | | ||
| 007 | cr ||||||||||| | ||
| 008 | 220331s2021 nyu ob 000 0 eng | ||
| 010 | _a 2020018608 | ||
| 020 |
_a9781003022602 _q(ebook) |
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| 020 |
_z9780367900960 _q(hardback) |
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| 020 |
_z9780367900502 _q(paperback) |
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| 040 |
_aDLC _beng _cDLC _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 | 0 |
_aLB1139.35 _bC64 2021 |
| 082 | 0 | 0 |
_a372.21 _223 |
| 100 | 1 |
_aBers, Marina Umaschi, _eauthor. |
|
| 245 | 1 | 0 |
_aCoding as a playground : _bprogramming and computational thinking in the early childhood classroom / _cMarina Umaschi Bers. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aNew York, NY : _bRoutledge, _c2021. |
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| 300 | _a1 online resource | ||
| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 504 | _aIncludes bibliographical references. | ||
| 505 | 0 | _aPart I: Coding as playground -- In the beginning there was language -- Tools for expression -- Playing with code -- Part II: Coding as literacy -- Natural and artificial languages -- Coding stages -- A pedagogical approach -- Part III: Computational thinking -- Thinking about computational thinking -- Powerful ideas in the early coding curriculum -- The coding process -- Personal growth through coding -- Part IV: New languages for young children -- ScratchJr -- KIBO -- Design principles: programming languages for young children -- Teaching strategies: Coding in the early curriculum. | |
| 520 |
_a"Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers-and not merely consumers-of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all new case studies, vignettes and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive approach to learning"-- _cProvided by publisher. |
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| 588 | _aDescription based on print version record and CIP data provided by publisher. | ||
| 650 | 0 |
_aEarly childhood education _xComputer-assisted instruction. |
|
| 650 | 0 |
_aComputer programming _xStudy and teaching (Early chldhood) |
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| 650 | 0 | _aComputers and children. | |
| 776 | 0 | 8 |
_iPrint version: _aBers, Marina Umaschi. _tCoding as a playground _bSecond edition. _dNew York, NY : Routledge, 2021. _z9780367900960 _w(DLC) 2020018607 |
| 850 | _aKCNL | ||
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2nlm _cGB |
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| 998 | _cāļ·nuch | ||